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Outlander

From bg3.wiki
Revision as of 21:03, 9 August 2023 by Enewia (talk | contribs)
"You grew up in the wilds, learning to survive far from the comforts of civilisation. Surviving unusual hazards of the wild will enhance your prowess and understanding."

Background Features

Inspirations

Act One

  • Abyss Jumper: Enter the Underdark through the bottomless well.
  • A Mother's Fury: Triumph over the mother Owlbear.
  • A Noble Endeavor: Effectively use a noblestalk mushroom.
  • Clever Cuckoo: Steal from the giant bird's nest in the Underdark.
  • Cub Tamer: Succesfully tame the owlbear cub.
  • Cursebreaker: Discover the curse of Yeenoghu and destroy his hienas.
  • Eyes Of The Wild: See past the illusion covering the swamp.
  • Mushroom Enthusiast: Destroy each kind of hazardous Underdark mushroom.
  • Nest Egg: Take an item from the Carrion Crawler nest.
  • Rock Steady: Survive the bandit's rolling boulder trap.
  • Sticky Fingers: Secure the pouch from the spider crevice.
  • The Floor Is Lava : Defeat the Lava Elemental in the lava lake.
  • Walking On Air: Successfully use a fairy ring.

Act Two

  • Bumps in the Dark : Conquer three combat encounters in the Shadow-Cursed Lands.
  • Child's Play : Beat Oliver at hide and seek without alerting the shadow creatures.
  • Grove Keeper's Keeper : Protect Halsin's Portal while he saves the spirit of the land.
  • Sleeping in the Dark : Take a full Long Rest in the Shadow-Cursed Lands.