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Owlbear
Involvement[edit | edit source]
Act One[edit | edit source]
If party members approach the nest, the Owlbear Mother confronts them. Depending on whether is active, the following options allow the party to avoid a fight:
Without Speak with Animals[edit | edit source]
- Study the owlbear's behaviour. (DC 15)
- Hold out your palms - you mean no harm.
- Back away slowly.
- Back away. (DC 15)
- Puff out your chest and roar. (DC 15) +1 +1 -1
- ROAR. (DC 15 )
With Speak with Animals[edit | edit source]
- You're injured - there's still half a spear lodged in your head.
- That eye - or lack of it - must have you in a lot of pain. I should know.
- Move closer.
- Let me go, or you'll watch your cub die before I finish you. (DC 10)
- Just allow me to leave. I'm no threat to you or your cub. (DC 10)
- Come, then. Once I've plucked you, I'll have your cub for dessert. (DC 10 )
- COME - FIGHT! (DC 10 )
- You need rest - let nature heal you. This is no time for a fight. (DC 5)
- I would never intrude on your nest knowingly. This was a simple mistake. (DC 5)
Any other check or response results in the Owlbear Mother attacking.
Successfully defeating the Owlbear Mother or convincing her to stand down grants the inspiration to party members with the background.
Companion approval[edit | edit source]
Convincing the Owlbear Mother to retreat and let the party go:
- +1 -1 +1 +1
Attacking or starting combat:
- +1 -1 -1
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Honour Mode[edit | edit source]
Tactics[edit | edit source]
While the Owlbear Mother is already damaged by 8 points and cannot make Critical Hits because of her recent injury, she is still a powerful and dangerous creature. She also has the condition.
Many of her abilities knock others Prone, such as Crushing Flight, allowing her to attack with Advantage on successive hits against her prone victim. When taken to half health, her rage ability triggers, increasing her damage with improved Strength and Multiattack. She also has the support of her Owlbear Cub, though he is weak and may be ignored. It is best to ignore her cub if planning to recruit him for the Camp. However, he attempts to flee if badly hurt.
The Owlbear Mother's injury imposes Disadvantage on Perception checks which should cause a -5 penalty to Passive Perception to detect hidden creatures. However, it is offset by an unlisted +5 bonus to Perception which counteracts this penalty. Alternatively, and can be convinced to help in the fight. They can act as useful distractions and support. Spells, items or weapon abilities that require a Dexterity Saving Throw like , Grease Bottle or are effective in slowing the owlbear. When the Owlbear Mother is enraged, it is best to finish the fight quickly before her multiattack shreds through the group.
Convincing the Owlbear Mother not to attack outright is helpful for pre-combat positioning and allows the party to prepare a stealth ambush.
There are two Fissured Stalactites attached to the rock overhangs just above the Mother and Cub. They can be shot with ranged weapons and will damage whatever is beneath them on the cave floor for 6d4+4 Piercing damage. If the Owlbear Mother is hit with one, she realizes who triggered its fall and attacks the party.
In Honour mode, or the Owlbear Mother prevents her from using her legendary action.
Loot[edit | edit source]
Gallery[edit | edit source]
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Owlbear
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Render by Bert Vanhengel
Notes[edit | edit source]
- The Owlbear Mother in the Owlbear Nest is killed by goblins after a Long Rest after entering the cave.
- In the 5th edition of Dungeons and Dragons, an owlbear is classified as a Monstrosity, not a Beast. Owlbears being classified as Beasts in Baldur's Gate 3 is more in line with 3rd and 4th edition, although the Owlbears get their in-game physical appearance from 5th edition.
External links[edit | edit source]
Owlbear on the Forgotten Realms Wiki




