Ad placeholder

Outlander

From bg3.wiki
Jump to navigation Jump to search

Outlander is a character background with skills and inspirations themed around exploration and navigating the wilds. Karlach, Halsin, and the hirelings Eldra Luthrinn and Sina'zith have this background.

Background features[edit | edit source]

Background goals[edit | edit source]

Performing certain actions that align with this background rewards Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event also grants experience to characters with this background. While not necessarily all-inclusive, listed below are known events which grant inspiration points.

Location XP Reward Name Description
Act 1
Goblin Camp 25 Cub Tamer Successfully tame the owlbear cub.
Grymforge 50 The Floor Is Lava Defeat the Lava Elemental in the lava lake.
Owlbear Nest 25 A Mother's Fury Triumph over the mother Owlbear.
  • Does not require actually fighting the Owlbear. Convincing her not to attack using Speak with Animals is sufficient.
Risen Road 30 Rock Steady Survive the bandit's rolling boulder trap.
  • The description is misleading; disarming the two tripwire traps awards the inspiration, while getting hit by the boulder and surviving does not. Getting around the traps (by e.g. jumping) awards the inspiration as well.
30 Cursebreaker Discover the curse of Yeenoghu and destroy his hyenas.
  • The nearby gnolls must also be killed.
Sunlit Wetlands 30 Eyes of the Wild See past the illusion covering the swamp.
30 Walking On Air Successfully use a fairy ring.
  • "Fairy ring" refers to the mushroom circles found in the Sunlit Wetlands and Underdark.
Underdark 30 A Noble Endeavour Effectively use a noblestalk mushroom.
  • This can be accomplished by giving the mushroom to Derryth, Shadowheart, or Baelen, or by The Dark Urge using it themselves.
30 Abyss Jumper The party must enter the Underdark through the bottomless well.
  • Feather Fall Feather Fall, via spell or potion, can be used to survive the fall.
  • This can be acquired even if the Underdark was previously entered via some other way.
30 Clever Cuckoo Steal from the giant bird's nest in the Underdark.
30 Mushroom Enthusiast Destroy each kind of hazardous Underdark mushroom.
30 Nest Egg Take an item from the Carrion Crawler nest.
  • The inspiration is awarded only after the passive DC 15 Survival check, which, in turn, is available only to Short races, e.g. Halfling Halfling, Dwarf Dwarf or Gnome Gnome.
Wilderness 20 Sticky Fingers Secure the pouch from the spider crevice.
Act 2
Gauntlet of Shar 75 Always a Step Ahead of the Darkness Reach Nightsong without having been affected by the shadow curse.
  • This is not granted when you reach Nightsong, but when you come back from the Shadowfell.
75 Path Least Followed Complete the Gauntlet of Shar without going to Last Light or Moonrise.
75 Tools of the Trade Obtain the orthon's crossbow.
Last Light Inn 60 Grove Keeper's Keeper Protect Halsin's portal while he saves the spirit of the land.
Mind Flayer Colony 95 From Head to Toe Explore all sections of the mind flayer colony.
  • This is awarded upon following Ketheric to the lower level.
Moonrise Towers 50 Delving into the Deep Enter the oubliette... for better or for worse.
50 Mutual Respect Meet Steelclaw the tadpole-hunting cat.
60 Never Liked Stairs Enter a restricted area in Moonrise Towers from the outside. It can be one of the following:
  • Isobel's room
  • Ketheric's room
  • Balthazar's room
Reithwin Town 60 I've Had Worse Successfully drink and resist the negative effects of the brewer's concoction.
  • It is not necessary for the Outlander to actually do this; they just need to be present when someone does.
Shadow-Cursed Lands 60 Bumps in the Dark Conquer three combat encounters in the Shadow-Cursed Lands.
50 Child's Play Beat Oliver at hide and seek without alerting the shadow creatures.
50 Embracing the Environment Survive two rounds of the shadow curse.
60 I Ain't Afraid of No Shadows Traverse through the Shadow-Cursed Lands to Last Light and Moonrise without using a Moonlantern.
60 No Cursed Stone Left Unturned Explore each key area of the Shadow-Cursed Lands.
50 Sleeping in the Dark Take a full Long Rest in the Shadow-Cursed Lands.
  • This is only awarded for resting in a camp that's out in the actual dangerous area. The camp at Last Light Inn, for instance, does not count.
Act 3
Lower City 170 Beneath the Gate Enter the Undercellar.
220 Catastrophic Structural Failure Blow up the Steel Watch Foundry.
170 Children of an Outlander Convince Jaheira to let her family stay in the city.
220 Down to the Depths Below Enter the Iron Throne.
170 For Once, a Warm Meal Obtain room and board at the Elfsong Tavern.
220 Horizon Walker Travel through the House of Hope portal.
170 Nature of the Beast Discover the fate of the Githyanki egg.
170 Urban Jungle Survive the Bhaalist ambush at the park.
Lower City Sewers 220 The Face of Evil Reach the Temple of Bhaal.
Rivington 135 Cat's Got Your Tongue? Find the missing letters.
135 Enlisted Avian Meet Commander Lightfeather.
135 Gifts of the Wilds Give raw goods as a donation.
170 Macabre Hunt Find all the pieces of Dribbles' body and return them to Lucretious.
170 Primary Needs Tame the dilophosaurus, making it non-hostile.
135 Running Wild Release all the imprisoned circus beasts.
135 Solemn Farewell Witness the Gur funeral.