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Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
Description
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
In Early Access Patch 9, casting this spell at a higher level does not grant any benefits. (Per 5th Edition rules, the upcasting benefits for Magic Weapon do not begin until spell level 4, which is not yet available).[Needs Verification]Condition: Magic Weapon
Duration: Until Long rest
- Weapon has become magical, receiving a +1 bonus to Attack rolls and Damage Rolls.
How to learn
Classes:
- Class Level 3: Wizard, and War Domain
- Class Level 5: Paladin
- Class Level 8: Arcane Trickster, and Eldritch Knight
Notes
- The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.