Dip
From bg3.wiki
More actions

Description
Dip a weapon into a surface to alter the surface or enhance the weapon. If you are dual-wielding, you dip both weapons.Properties
- Cost
- Bonus Action
- Details
- Range: 3 m / 10 ft
- Targets: Dippable surface or Burning object
Condition: Dipped in Fire
Condition: Coated in Toxin
 Coated in Toxin
 
Duration: 10 turns
- Targets take 1d4 damage at the end of their next turn, unless they succeed a DC 11 Constitution saving throw.
Condition: Coated in Serpent Venom Toxin
 Coated in Serpent Venom Toxin
 
Duration: 10 turns
- Targets take 1d6 damage at the end of their next turn, unless they succeed a DC 13 Constitution saving throw.
Condition: Coated in Wyvern Toxin
 Coated in Wyvern Toxin
 
Duration: 10 turns
- Targets take 1d8 damage at the end of their next turn, unless they succeed a DC 15 Constitution saving throw.
Condition: Coated in Purple Worm Toxin
 Coated in Purple Worm Toxin
 
Duration: 10 turns
- Targets take 1d10 damage at the end of their next turn, unless they succeed a DC 19 Constitution saving throw.
Notes
- The following surfaces allow dipping:
- Fire, Hellfire, or a Burning object or creature - Dipped in Fire for 3 turns
- Simple Toxin - Coated in Toxin for 10 turns
- Serpent Venom - Coated in Serpent Venom Toxin for 10 turns
- Wyvern Poison - Coated in Wyvern Toxin for 10 turns
- Purple Worm Poison - Coated in Purple Worm Toxin for 10 turns
- Water - Washes off existing coating
 
- Any other surface such as Electrified Water or Holy Fire are not dippable.
- Despite the tooltip description stating you can use the Dip ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented.
- The effect of dipping is similar to Coatings and mutually exclusive with them.
- Some Coatings can be thrown on the ground to make a surface. This surface will persist between Long Rests
- Dipping your weapon in the surface will give the coating effect.
 
- Weapons can be dipped into any object with the Burning condition, including torches, candles, and burning party members. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping.
 
			
		

























