Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fire Myrmidon

From bg3.wiki
Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild ShapeCombat Wild Shape, or summoned with the spell Conjure ElementalConjure Elemental.

About Fire Myrmidons edit

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Combat edit

Attacks and abilities edit

Main Hand AttackMain Hand Attack (Action)   –  Scimitar of Cinder
Damage: 9~19
1d6 + 7SlashingSlashing
+ 1d6FireFire

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Scorching StrikeScorching Strike (Action)   –  Scimitar of Cinder
Damage: 10~29
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 1d10FireFire

Lash out with a blazing strike and possibly Burn Burn your target.

Myrmidon's ImmolationMyrmidon's Immolation (Action)
Ignite with incandescent, primordial flames that Hasten Hasten you.
Range: Self Range: Self
Cinderous SwipeCinderous Swipe (Action)   –  Scimitar of Cinder
Damage: 11~31
1d6 + 7SlashingSlashing
+ 1d6FireFire
+ 2d6FireFire

Create a blooming cone of fire as you swipe at a foe.

DEX SaveDEX Save
Elemental WarpElemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
FlyFly (Movement Speed (Half cost))
Fly to a target position
Range: 18 m / 60 ft Range: 18 m / 60 ft

Notes edit

  • Fire Myrmidon creatures have a base initiative of 4 instead of the usual 0. With a Dexterity modifier of 4, this gives +8 initiative total. This extra initiative does not apply to wild shape form.

Gallery edit

External links edit