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Goblin Boss
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Goblin Bosses
are generic
Goblin
NPCs and enemies found throughout the
High Hall
in
Act Three
.
Combat
[
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|
edit source
]
Attacks and abilities
[
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]
Main Hand Attack
(
) –
Goblin Scimitar
Normal weapon damage
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
Throw Stone
(
)
1d4 (1~4) +
Strength modifier
Bludgeoning
Throws a sharp stone at a foe.
Range: 9 m / 30 ft
Reckless Warcry
(
)
Increase your
Strength
by 3, at the cost of decreasing your
Armour Class
by 1.
AoE: 15 m / 50 ft (Radius)
Loot
[
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]
Goblin Scimitar
Spiked Shield
Named Goblin bosses
[
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]
Fezzerk
Rozzak
Skrut
Last modified
21 November 2024
Contents
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Contents
1
Combat
1.1
Attacks and abilities
2
Loot
3
Named Goblin bosses