Inquisitor's Might
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Description
You or an ally's weapon attacks deal an additional Charisma modifierRadiant damage and can Daze enemies for 1 turn.Properties
- Cost
- Bonus Action + Channel Oath Charge
- Details
- Range: 9 m / 30 ft
Condition: Inquisitor's Might
Inquisitor's Might
Duration: 2 turns
- Affected character's weapon attacks deal an additional + Ability Score Modifier damage.
- Affected character's weapon attacks can enemies for 1 turn.
Condition: Dazed
Dazed
Duration: 1 turn
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Classes:
- Class level 1: Oath of Vengeance