Ad placeholder

Oath of Vengeance

From bg3.wiki
Jump to navigation Jump to search

Oath of Vengeance is one of the subclasses of Paladin that focuses on righting wrongs and delivering justice, usually by any means necessary.

Subclass features[edit | edit source]

Paladin's default armour
Paladin's default armour

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1[edit | edit source]

Oath of Vengeance TenetsOath of Vengeance Tenets
Oath of Vengeance paladins abide by the following tenets:

Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.

No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.

Inquisitor's MightInquisitor's Might (Bonus Action + Channel Oath Charge)
You or an ally's weapon attacks deal an additional Charisma modifierRadiantRadiant damage and can Daze Daze enemies for 1 turn.

Level 3[edit | edit source]

Abjure EnemyAbjure Enemy (Action + Channel Oath Charge)
Frighten Frighten an enemy. They have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls, and they cannot move.
Vow of EnmityVow of Enmity (Bonus Action + Channel Oath Charge)
Gain AdvantageAdvantage on Attack Rolls against an enemy.
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5[edit | edit source]

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7[edit | edit source]

Relentless AvengerRelentless Avenger
If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.

Level 9[edit | edit source]

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions[edit | edit source]

This section details known actions which cause Paladins to break their Oath of Vengeance.

Act One[edit | edit source]

Roadside Cliffs

  • Attacking Damays and Nymessa (tieflings who guard trapped Lae'zel) by any means, including options that occur through the dialogue.[verify]
  • As The Dark Urge, chopping off Gale's hand at the point of his possible recruitment.

Emerald Grove

  • Freeing Sazza from her cage.
    • Only if the Paladin is the one to free her; if a companion does it, the Oath will not be broken.
  • When the Shadow Druids reveal themselves, telling Kagha the character won't stand in her way.
  • Prodding the wing of the Exhausted Bird, or, as The Dark Urge, selecting the option to "tear her wings off".
  • As The Dark Urge, breaking Pandirna's legs.

Forest

Sunlit Wetlands/Putrid Bog

  • Succumbing to Auntie Ethel's will after putting on a Whispering Mask.
  • Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free.
    • As of Patch 8, this has been reported not to trigger oathbreaking if the paladin is not the character who speaks to Auntie Ethel.

Goblin Camp

Rosymorn Monastery/Creche Y'llek

Underdark

Campsite

  • At the camp celebration with the tieflings, trying to stop Komira from killing Kagha, if Arabella has died during her judgement.
    • Merely making the attempt is necessary to break the oath, regardless of whether it succeeds.
  • As The Dark Urge, after killing Alfira, choosing to "admire this beautiful death".

Act Two[edit | edit source]

Shadow-Cursed Lands

Last Light Inn

Moonrise Towers

Gauntlet of Shar

Act Three[edit | edit source]

Rivington

Wyrm's Crossing/Wyrm's Rock Fortress

  • Agreeing to take gold from Arfur Gregorio to 'forget' about rigged toys he donated for refugees.
  • Bringing Wulbren's head to Manip Falcäo.
  • Accepting Gortash's proposal of alliance at the ordaining ceremony.

Lower City

External links[edit | edit source]