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Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves edit

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire LordRetinue of the Vampire Lord as part of the Gather Your AlliesGather Your Allies quest.

Combat edit

Attacks and Abilities edit

ClawsClaws (Action)
Damage: 5~11
2d4 + 3SlashingSlashing

Lash out with deadly claws.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Werewolf characters edit

Werewolf enemy variants edit

Notes edit

  1. Arnell only appears in wolf form during flashbacks.
  2. Helia, potential Werewolf origin character, was cut during development.

External links edit