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Malice
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Malice is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
This vial contains a fine powder that resembles smoke when shake - or tossed into an enemy's eyes.
Properties
Single Use
Rarity: Rare
Weight: 0.2 kg / 0.4 lb
Price: 10 gp
UID
CONS_Poison_Malice
Effect
- Coat your active weapon with Malice
Throw the poison to create a Malice cloud.
Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Duration: 2 turns
Constitution saving throw: DC 10 to negate
Condition: Coated in Malice
Duration: 10 turns
- Targets must succeed a DC 15
Constitution saving throw or become and .
- Targets that succeed the saving throw are granted the condition for 2 turns.
Condition: Stricken with Malice
Duration: Until successful Saving Throw
DC 15 Constitution saving throw
- Affected entity is Blinded and Poisoned.
- Has
Disadvantage on Attack Rolls and its range of attacks and spells is reduced to
3 m / 10 ft.
- Attack Rolls against Blinded creatures have
Advantage.
- Suffers
Disadvantage Ability Checks.
Where to find
- Sold By:
- Sister Lidwin in the House of Healing
Crafted via the Alchemy system (Vitriol of Lolth's Candle and any Ashes).