More actions
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4Thunder damage and must succeed a DC 10 Constitution saving throw or fall . The condition is removed afterward.
Items that apply Reverberation
- Gloves of Belligerent Skies: When the wielder deals Radiant, Lightning, or Thunder damage, apply 2 turns of Reverberation to the target(s).
- Boots of Stormy Clamour: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
- Spineshudder Amulet: When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s).
- Markoheshkir: Grants which can grant : When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits]
Items that interact with Reverberation
- Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional Thunder damage. [Currently works even if the wearer is not branded]
- Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become .
- Ring of Spiteful Thunder: When the wearer deals Thunder damage to a creature, it becomes unless it succeeds a Constitution Saving Throw.
Notes
- Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
- The different items that can apply Reverberation do not all work as expected from their description.