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Scalpel

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Revision as of 19:10, 16 December 2023 by Bobdodo (talk | contribs) (Created page with "{{Weapon page | name = Scalpel | image = Scalpel Faded.png | icon = Scalpel Unfaded Icon.png | category = simple | quote = Scalpel | where to find = Found next to a prepared corpse in the Mortuary's Cellar in the Lower City. {{coords|1250|861}} | type = Daggers | rarity = common | melee or ranged = melee | handedness = one-handed | damage = 1d4 | damage type = Piercing | finesse = yes | light = yes | thrown = yes | dippable = yes | weight kg = 0.45 | weight lb = 0.9...")
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Scalpel image

Scalpel is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Scalpel

Properties

Damage
Details
Daggers Daggers
Rarity: Common
Enchantment: None
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 16 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Where to find

  • Found next to a prepared corpse in the Mortuary's Cellar in the Lower City. X: 1250 Y: 861