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Scalpel

Scalpel is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
Scalpel
Properties
- Damage
1d4 (1~4) + Strength or Dexterity modifier - Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Finesse
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 16 gp
-
UID
TOOL_Hospital_Surgery_Scalpel_AUUID
3d01cf80-2d13-4225-a520-6558a7f407cd
Weapon actions
If you have proficiency, equip in main hand to gain:
- ()
- Stab an enemy and possibly inflict . ( Recharge: Short rest.)
Where to find
- Mortuary X: 1250 Y: 861: Next to a prepared corpse in the cellar
Variant

Scalpel is a common variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
This dagger's handle is smooth and light, it's jagged blade sharpened into a thin, cruel edge.
Properties
- Damage
1d4 (1~4) + Strength or Dexterity modifier - Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Finesse
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.45 kg / 0.9 lb
- Price: 16 gp
-
UID
CINE_TOOL_Hospital_Surgery_Scalpel_AUUID
00353281-1abb-4de6-893b-d6bf7f748da8
Weapon actions
If you have proficiency, equip in main hand to gain:
- ()
- Stab an enemy and possibly inflict . ( Recharge: Short rest.)
Where to find
- House of Grief: On a table in the torture chamber