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King's Knife
King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.
Crudely forged with mismatched components, nearly rusted through, and plenty sharp.
Properties
- One-handed damage
- 1d8 (1~8) + Strength modifier Slashing
- Two-handed damage
- 1d10 (1~10) + Strength modifier Slashing
- Details
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 40 gp
-
UID
WPN_KingsKnifeUUID
5908898d-5d9e-40de-ab07-3f8fb5f0174c
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Grymforge X: -643 Y: 411: Dropped by Stone Guard Orgarth.
Bugs
In the game files, the root template of this sword (corresponding to the UUID, 5908898d-5d9e-40de-ab07-3f8fb5f0174c
) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King.
In fact, the magical properties of the Knife of the Undermountain King are also added to this King's Knife root template (via the <Stats>
tag), meaning that this item should have those properties as well.
However, the actual weapon entry for the King's Knife (corresponding to the UID, WPN_KingsKnife
) also inherits properties from the regular longsword weapon entry (UID WPN_Longsword
), which ends up making this item functionally identical to a common longsword instead.