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King's Knife

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Revision as of 23:29, 30 October 2024 by Taylan (talk | contribs) (More accurate details.)
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King's Knife image

King's Knife is a Duergar variant of the common Longsword. It is identical to a Longsword in all but appearance.

Description Icon.png

Crudely forged with mismatched components, nearly rusted through, and plenty sharp.

Properties

One-handed damage
Two-handed damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing
Details
Longswords Longswords
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 40 gp
UID WPN_Duergar_Sword_KingsKnife
UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Where to find

Bugs

In the game files, the root template of this sword (UUID 5908898d-5d9e-40de-ab07-3f8fb5f0174c) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King.

In fact, the magical properties of the Knife of the Undermountain King are also added to this root template (via the <Stats> tag), meaning that this item should have those properties as well, and will do so if spawned via the console.

However, the weapon that's actually spawned in-game is not directly based on the root template, but rather on a stat entry called WPN_KingsKnife which in turn inherits properties from the WPN_Longsword stat entry. This ends up making this item functionally identical to a common longsword.