Veil of the Weird

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Action EndGame HagInvisibility.png

Veil of the Weird is a cantrip (Illusion). This spell allows the caster to cast Greater Invisibility up to five creatures.

Description

Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.

Properties

Details
 Range: 24 m / 12 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 2 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Other ways to learn:

Learned by siding with Auntie Ethel during Gather Your Allies.

Notes

  • Used via Gather You Allies Class Action.
  • The caster can only use this feature once in their adventure.
    • While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of Hotfix #9