Burning Hands: Difference between revisions

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* Damage: 3 ~ 18 Fire
* Damage: 3 ~ 18 Fire
** <code>[[File:D6 Fire 3.png|frameless|60px]] <span style="color:#ff6600">3d6</span> [[File: Fire Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#ff6600">Fire</span>]]</code>
** <code>[[File:D6 Fire 3.png|frameless|60px]] <span style="color:#ff6600">3d6</span> [[File: Fire Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#ff6600">Fire</span>]]</code>
* Area of Effect: {{C|[[File:Explode Radius Icons.png|frameless|upright=0.1]] 5m / 15ft}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 5m / 15ft}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}


== At Higher Levels ==
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire</span></code> for each spell slots level above 1st.
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire</span></code> for each spell slots level above 1st.

Revision as of 17:09, 6 December 2022

Spell > List Of Spells > 1st Level Spells > Burning Hands


Burning Hands is a Evocation 1st Level Spells. This spell allows spellcasters to shoot a flaming cone out of their fingertips and deal Fire damage to enemies.

File:Burning Hands Icon 2.png
"Call forth tendrils of dark energy. Targets take 3d6 Fire damage and can't take reactions. On a successful save, targets only take half damage."


Damage 3d6
Damage Types Fire
Range 5m / 15ft (AoE cone)
School Evocation
Saving Throw Dexterity
Concentration None
Class Sorcerer, Wizard

Description

Fire shoots from your outstretched fingers. It ignites anything flammable and deals 3d6 Fire damage.

On a successful save, targets still take half damage.

Properties

File:Actions Icons.png Action + File:Spell Slots Icon 2.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d6 Fire for each spell slots level above 1st.