Circle of the Moon: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Re-formatted all features for consistency with all other features on the page and other Druid subclasses.)
Line 43: Line 43:
* [[File:Druid_Wild_Strike_Icon_64px.png|frameless|upright=0.1|link=Improved Wild Strike]] [[Improved Wild Strike|Improved Wild Strike]]: You can make 2 additional attacks after making an unarmed strike while in wildshape.  
* [[File:Druid_Wild_Strike_Icon_64px.png|frameless|upright=0.1|link=Improved Wild Strike]] [[Improved Wild Strike|Improved Wild Strike]]: You can make 2 additional attacks after making an unarmed strike while in wildshape.  
* [[File:Wild Shape Dilophosaurus Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Dilophosaurus]] [[Wild Shape#Wild Shape: Dilophosaurus|Wild Shape: Dilophosaurus]]: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armor class.
* [[File:Wild Shape Dilophosaurus Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Dilophosaurus]] [[Wild Shape#Wild Shape: Dilophosaurus|Wild Shape: Dilophosaurus]]: Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armor class.
* [[File:Wild Shape Air Myrmidon Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Air Myrmidon]] [[Wild Shape#Wild Shape: Air Myrmidon|Wild Shape: Air Myrmidon]]: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
* [[File:Action_ElementalWildShape_Myrmidon_Air.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Air Myrmidon]] [[Wild Shape#Wild Shape: Air Myrmidon|Wild Shape: Air Myrmidon]]: Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
* [[File:Wild Shape Air Myrmidon Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Earth Myrmidon]] [[Wild Shape#Wild Shape: Earth Myrmidon|Wild Shape: Earth Myrmidon]]: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
* [[File:Wild Action_ElementalWildShape_Myrmidon_Earth.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Earth Myrmidon]] [[Wild Shape#Wild Shape: Earth Myrmidon|Wild Shape: Earth Myrmidon]]: Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
* [[File:Wild Shape Air Myrmidon Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Fire Myrmidon]] [[Wild Shape#Wild Shape: Fire Myrmidon|Wild Shape: Fire Myrmidon]]: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
* [[File:Action_ElementalWildShape_Myrmidon_Fire.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Fire Myrmidon]] [[Wild Shape#Wild Shape: Fire Myrmidon|Wild Shape: Fire Myrmidon]]: Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
* [[File:Wild Shape Air Myrmidon Icon.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Water Myrmidon]] [[Wild Shape#Wild Shape: Water Myrmidon|Wild Shape: Water Myrmidon]]: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
* [[File:Action_ElementalWildShape_Myrmidon_Water.png|frameless|upright=0.1|link=Wild Shape#Wild Shape: Water Myrmidon]] [[Wild Shape#Wild Shape: Water Myrmidon|Wild Shape: Water Myrmidon]]: Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.

Revision as of 09:48, 17 August 2023

Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Circle Of The Moon Icon.png
Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass Features

Level 2

Wild Shape Badger Icon.png
Wild Shape: Badger
Wild Shape Bear Icon.png
Wild Shape: Bear
Wild Shape Cat Icon.png
Wild Shape: Cat
Wild Shape Spider Icon.png
Wild Shape: Spider
Wild Shape Wolf Icon.png
Wild Shape: Wolf

Level 4

Level 5

  • Druid Wild Strike Icon 64px.png Wild Strike: You can make an additional attack after making an unarmed strike while in wildshape.

Level 6

  • Druid Primal Strike Icon 64px.png Primal Strike: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
  • Wild Shape Panther Icon.png Wild Shape: Panther: Take the shape of a Panther that can prowl around invisibly.
  • Wild Shape Owlbear Icon.png Wild Shape: Owlbear: Take the shape of an Owlbear that can rupture the ground and become enraged.

Level 8

Level 10