Colossus Slayer: Difference between revisions

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'''Colossus Slayer''' is a [[Hunter]] Rangers Passive Feature. This ability allows these [[Ranger|Rangers]] to deal extra damage to enemies when their [[Hit Points]] have lower value than its maximum.
{{Passive feature page
| summary = '''Colossus Slayer''' is a {{Class|Hunter}} passive feature. This ability allows these [[Ranger|Rangers]] to deal extra damage to targets whose [[Hit Points]] are below the maximum value.
| description = Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical|drs=t}} damage if the target is below its hit point maximum.
| image = Colossus Slayer.webp
| icon = Colossus Slayer Icon.webp
| recharge = Once Per Turn
| class learns at level 3 = Hunter
}}


[[File:Colossus Slayer Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
{{RangerNavbox}}
| title = <div style="font-size:105%; font-family:Georgia;">''"Once per turn, your weapon attack deals an extra 1d8 Physical damage if the target is below its hit point maximum."''</div>
----
<div style="text-align:center;">'''Passive Feature'''</div>
----
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| Range = Weapon Range
| Recharge = Once per turn
}}]]
 
== Description ==
Once per turn, your weapon attack deals an extra {{C|1d8 Physical damage}} if the target is below its hit point maximum.
 
== Properties ==
{{C|Passive Feature}}
 
* Damage: Weapon Damage + 1d8 Physical
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
* Recharge: {{C|[[File:Recharge Icons.png|frameless|upright=0.1]] Once per turn}}

Latest revision as of 20:30, 30 March 2024

Colossus Slayer.webp

Colossus Slayer is a Hunter Ranger passive feature. This ability allows these Rangers to deal extra damage to targets whose Hit Points are below the maximum value.

Description

Once per turn, your weapon attack deals an extra 1d8Damage TypesPhysicalDRS damage if the target is below its hit point maximum.

Details

Recharge: Once Per Turn

How to learn

Classes: