Conditions

From Baldur's Gate 3 Wiki

Main Page > Character Abilities > Condition


Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.

List Of Conditions

Blinded Condition Icon.png Blinded


Blinded Condition Tooltip.png
Description

Bleeding Condition Icon.png Bleeding


Bleeding Condition Tooltip.png
Description

Charmed Condition Icon.png Charmed


Charmed Condition Tooltip.png
Description

Dash Condition Icon.png Dash


Dash Condition Tooltip.png
Description

Downed Condition Icon.png Downed


Downed Condition Tooltip alt.png
Description
  • You are Unconscious and must make Death Saving Throws.
  • On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
  • If you regain any Hit Points, lose Downed. Or an ally Helps you, regain 1 Hit Point.

Exposing Bite Condition Icon.png Exposing Bite


Exposing Bite Condition Tooltip.png
Description
  • Creature is distracted. The next attack against the creature from wihtin 1.5m / 5ft is guaranteed to be a critical hit.

Frenzied Condition Icon.png Frenzied


Frenzied Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Goaded Condition Icon.png Goaded


Goaded Condition Tooltip.png
Description
  • Must attack the goading creature, if possible.

Light Condition Icon.png Light


Light Condition Tooltip.png
Description
  • This object has an aura of light with a radius of 12m / 40ft

Poisoned Condition Icon.png Poisoned


Poisoned Condition Tooltip.png
Description

File:Prone Condition Icon 50px.png Prone


Prone Condition Tooltip.png
Description
  • Can't move or act, and has Disadvantage on Strength and Dexterity Saving Throws.
  • Attacks against a Prone creature have Advantage if they're made within 3m / 5ft of the creature.
  • A Prone creature must spend half its Movement Speed to stand up.

Rage Condition Icon.png Rage


Rage Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Rage Bear Heart Condition Icon.png Rage: Bear Heart


Rage Bear Heart Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to all damage except psychic damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Eagle Heart Condition Icon.png Rage: Eagle Heart


Rage Eagle Heart Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Can use Dash as a bonus action, and foes have Disadvantage on Opportunity Attacks.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Elk Heart Condition Icon.png Rage: Elk Heart


Rage Elk Heart Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Movement Speed increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Tiger Heart Condition Icon.png Rage: Tiger Heart


Rage Tiger Heart Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Jump distance increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Wolf Heart Condition Icon.png Rage: Wolf Heart


Rage Wolf Heart Condition Tooltip.png
Description
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft.
  • Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

File:Wild Magic Blur Icon.png Wild Magic: Blur


Blurred Condition Tooltip.png
Description
  • Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions.

File:Wild Magic Explosive Healing Icon.png Wild Magic: Explosive Healing


Wild Magic Explosive Healing Condition Tooltip.png
Description
  • Your spells of Level 1 and higher heal all creatures in a 3m / 10ft radius for hit points per Spell Slot level.

File:Wild Magic Enchant Weapons Icon.png Wild Magic: Enchant Weapons


Wild Magic Enchant Weapons Condition Tooltip.png
Description
  • The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage.

File:Wild Magic Teleport Icon.png Wild Magic: Teleport


Wild Magic Teleport Condition Tooltip.png
Description
  • Can use a Bonus Action to teleport up to 9m / 30ft.