Cure Wounds: Difference between revisions

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| school = Evocation
| school = Evocation
| classes = Bard, Cleric, Druid, Paladin, Ranger
| classes = Bard, Cleric, Druid, Paladin, Ranger
| learns at level 1 = Bard, Cleric, Druid
| class learns at level 1 = Bard, Cleric, Druid
| learns at level 2 = Paladin, Ranger
| class learns at level 2 = Paladin, Ranger
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = A creature you touch regains {{DamageText|1d8 + [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Modifier]]|Healing}}
| description = A creature you touch regains {{DamageText|1d8 + [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Modifier]]|Healing}}

Revision as of 05:03, 5 August 2023

Cure Wounds Icon.png

Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

A creature you touch regains 1d8 + Spellcasting Modifierhit points

This spell has no effect on undead or constructs.

Properties

Details
 Melee: 1.5 m / 5  ft

At higher levels

When the spell is cast at 2nd Level or higher, heal a target an extra
D8 Healing.png 1d8 (1~8) Healing Icon.png Hit Points
for each spell slot level above 1st.

How to learn

Classes: