Cure Wounds: Difference between revisions

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''Available to level 1 [[Bard]], [[Cleric]], [[Druid]] and level 2 [[Paladin]], [[Ranger]].''
''Available to level 1 [[Bard]], [[Cleric]], [[Druid]] and level 2 [[Paladin]], [[Ranger]].''
* Heal: <code>[[File:1d8 Healing.png|frameless|60px]] <span style="color:#33cccc">1d8 +</span> [[Spells#Spellcasting Ability Modifier|Spellcasting Modifier]] [[File:Healing Icon 3.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
* Heal: <code>[[File:1d8 Healing.png|frameless|60px]] <span style="color:#33cccc">1d8 +</span> [[Spells#Spellcasting Ability Modifier|Spellcasting Modifier]] [[File:Healing Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 2m / 5ft}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 2m / 5ft}}


== At Higher Levels ==
== At Higher Levels ==
When the spell is cast at 2nd Level or higher, heal a target an extra <code><span style="color:#33cccc">1d8 hit points</span></code> for each spell slots level above 1st.
When the spell is cast at 2nd Level or higher, heal a target an extra <code><span style="color:#33cccc">1d8 hit points</span></code> for each spell slots level above 1st.

Revision as of 15:38, 16 July 2023

Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.

File:Cure Wounds Icon 2.png
"A creature you touch regains 1d8 + Spellcasting Modifier hit points. This spell has no effect on undead or constructs."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Heal 1d8 + Spellcasting Modifier Hit Points
Range 2m / 5ft
School Evocation
Concentration None
Class Bard, Cleric, Druid, Paladin, Ranger

Description

A creature you touch regains 1d8 + Spellcasting Modifier hit points.

This spell has no effect on undead or constructs.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric, Druid and level 2 Paladin, Ranger.

At Higher Levels

When the spell is cast at 2nd Level or higher, heal a target an extra 1d8 hit points for each spell slots level above 1st.