Darkvision: Difference between revisions

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|description = Can see in the dark up to 12 m / 40 ft.
|description = Can see in the dark up to 12 m / 40 ft.
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| granted by items = Sunwalker's Gift, Elixir of Elven Elegance, Selûne's Spear of Night, Elixir of Darkvision
| notes = {{SpoilerBox|
| notes = {{SpoilerBox|
*Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.}}
*Also granted by {{MdRarityItem|Sarevok's Horned Helmet}}.}}
}}
}}
[[Category:Applies to Wild Shape]]
[[Category:Applies to Wild Shape]]

Revision as of 07:12, 23 March 2024

For the Way of the Shadow Monk feature, see Shadow Arts: Darkvision Shadow Arts: Darkvision. For the Level 2 spell, see Darkvision (spell) Darkvision (spell).
Darkvision.webp

Darkvision is a passive feature that prevents Disadvantage Icon.png Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for Superior Darkvision Superior Darkvision.

Description

Can see in the dark up to 12 m / 40 ft.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the weapons:

Notes

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.