Darkvision: Difference between revisions

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|image = Darkvision.webp
|image = Darkvision.webp
|summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}.  
|summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}.  
|description = Can see in the dark up to 12m.
|description = Can see in the dark up to 12 m / 40 ft.
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc
| granted by items = Sunwalker's Gift, Elixir of Elven Elegance, Selûne's Spear of Night, Elixir of Darkvision
| granted by items = Sunwalker's Gift, Elixir of Elven Elegance, Selûne's Spear of Night, Elixir of Darkvision

Revision as of 19:18, 7 February 2024

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For the Way of the Shadow Monk feature, see Shadow Arts: Darkvision Shadow Arts: Darkvision. For the Level 2 spell, see Darkvision (spell) Darkvision (spell).
Darkvision.webp

Darkvision is a passive feature that prevents Disadvantage Icon.png Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for Superior Darkvision Superior Darkvision.

Description

Can see in the dark up to 12 m / 40 ft.

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the weapons:

Notes

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.