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'''Disable the Steel Watch''' is a sub-quest of the [[quest]] [[Get Gortash's Netherstone]] in [[Chapter Three]] of Baldur's Gate 3.  It can be started by speaking to [[Enver Gortash]] in the audience chamber above [[Wyrm's Rock Fortress]].
[[File:Disable the Steel Watch Quest.jpg|thumb|The Steel Watch is a dangerous tool of Gortash]]
'''Disable the Steel Watch''' is a sub-quest of the [[quest]] [[Get Gortash's Netherstone]] in [[Chapter Three]] of Baldur's Gate 3.  It can be started by speaking to [[Enver Gortash]] in the audience chamber above [[Wyrm's Rock Fortress]] or by encountering [[Orin the Red]] in the [[City Sewers]].




{{SpoilerWarning}}
{{SpoilerWarning}}
==Objectives==
==Objectives==
 
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
* Figure out how to disable the Steel Watch.
<div style="font-weight: bold; line-height: 1.6;">Figure out how to disable the Steel Watch.</div>
<div class="mw-collapsible-content">
** Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
** Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
** Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
** Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
** Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry.
** Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry.
** Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
** Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
* Find the Steel Watch Foundry.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find the Steel Watch Foundry.</div>
<div class="mw-collapsible-content">
** We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
** We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
** We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
** We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
* Find a way to destroy the Steel Watch Foundry.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Find a way to destroy the Steel Watch Foundry.</div>
<div class="mw-collapsible-content">
** We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
** We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
** We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
** We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
** We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city.
** We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city.
** We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families.
** We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families.
* Destroy the Steel Watch Foundry.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Destroy the Steel Watch Foundry.</div>
<div class="mw-collapsible-content">
** Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
** Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
** We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
** We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
Line 24: Line 35:
** We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry.
** We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry.
** We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry.
** We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled.
* The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled.
* We dealt with Gortash without disabling the Steel Watch.
* We dealt with Gortash without disabling the Steel Watch.
</div></div>
== Walkthrough ==
As part of Get Gortash's Netherstone, the party must figure out how to defeat Gortash, who is surrounded by [[Steel Watchers]]. One way to weaken him is by destroying them. The party can learn more about the Steel Watch by speaking to [[Wulbren Bongle|Wulbren]] and embarking on [[Avenge the Ironhands]], or simply by exploring the [[Lower City]].
[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]]
The Foundry is in the southwestern corner of the Lower City, near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in [[Wild Shape]] form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135).
There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side.
=== The Gondian's Plight ===
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
Once the Foundry has been entered, a cutscene plays, revealing that the [[Gondian|Gondians]] are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites will move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
* [PERSUASION] I am here to help, Gondians. Together, we can free you all.
* Touch these people, and I'll kill you.
If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and will remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries will begin to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
=== Approaching the Foundry ===
After encountering Zanner, there are several avenues to approach disabling the Steel Watch.
* Complete [[Save the Gondians]] and rescue the Gondians and their families
* Complete [[Avenge the Ironhands]] and either complete Save the Gondians along the way, or leave the Gondians to die
* Ignore both quests, kill Zanner and use [[Speak with Dead]] to learn how to disable the Neurocitor in the heart of the control centre, and destroy the Foundry
=== Destroying the Foundry ===
Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steal Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he will provide the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.
Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
=== The Titan ===
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. These must be dealt with to gain access to the Neurociter which controls the Foundry. After the fight, the party can use the code gained from Zanner or plant the Runepowder Bomb.
=== Ignoring the Watch ===
It is possible to kill Gortash before the Steel Watch has been destroyed. If this happens, the [[Elder Brain]] will take control of the Steel Watch and use them to destroy the Foundry. Additionally, a dead man's switch will be activated on the [[Iron Throne]], making it inaccessible and killing the hostages inside.
== Quest Rewards ==
* [[Gontr Mael]] - a legendary weapon dropped by the Steel Watch Titan
* A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.


[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Revision as of 21:04, 23 August 2023

The Steel Watch is a dangerous tool of Gortash

Disable the Steel Watch is a sub-quest of the quest Get Gortash's Netherstone in Chapter Three of Baldur's Gate 3. It can be started by speaking to Enver Gortash in the audience chamber above Wyrm's Rock Fortress or by encountering Orin the Red in the City Sewers.


Objectives

Figure out how to disable the Steel Watch.
    • Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
    • Orin told us not to underestimate Gortash's Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
    • Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash's tyrannical rule by taking down his Steel Watch. He's made a runepowder bomb that can blow up the Steel Watch Foundry.
    • Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
Find the Steel Watch Foundry.
    • We have Wulbren's runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
    • We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
Find a way to destroy the Steel Watch Foundry.
    • We've reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
    • We've reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
    • We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we'll severely weaken Gortash's hold on the city.
    • We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don't comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He'll help us destroy the Foundry if we find and rescue their families.
Destroy the Steel Watch Foundry.
    • Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
    • We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
    • Toobin died, and can no longer help us destroy the Foundry.
    • We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren's runepowder bomb on it, it should be enough to destroy the Foundry.
    • We no longer have Wulbren's runepowder bomb. We need to find another way to destroy the Foundry.
Quest Complete
  • The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled.
  • We dealt with Gortash without disabling the Steel Watch.

Walkthrough

As part of Get Gortash's Netherstone, the party must figure out how to defeat Gortash, who is surrounded by Steel Watchers. One way to weaken him is by destroying them. The party can learn more about the Steel Watch by speaking to Wulbren and embarking on Avenge the Ironhands, or simply by exploring the Lower City.

The Steel Watch Roof has an entrance.

The Foundry is in the southwestern corner of the Lower City, near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in Wild Shape form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135).

There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side.

The Gondian's Plight

Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.

Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approachs, the Banites will move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:

  • [INTIMIDATION] Gondians! Fight back! Do not let these people torment you.
  • [PERSUASION] I am here to help, Gondians. Together, we can free you all.
  • Touch these people, and I'll kill you.

If the first two options are chosen, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and will remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the Motivator she carries will begin to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.

In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.

Approaching the Foundry

After encountering Zanner, there are several avenues to approach disabling the Steel Watch.

  • Complete Save the Gondians and rescue the Gondians and their families
  • Complete Avenge the Ironhands and either complete Save the Gondians along the way, or leave the Gondians to die
  • Ignore both quests, kill Zanner and use Speak with Dead to learn how to disable the Neurocitor in the heart of the control centre, and destroy the Foundry

Destroying the Foundry

Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steal Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with Speak with Dead and he will provide the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.

Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.

The Titan

In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the Steel Watch Titan, a level 12 enemy, and three level 11 Hellfire Watchers. These must be dealt with to gain access to the Neurociter which controls the Foundry. After the fight, the party can use the code gained from Zanner or plant the Runepowder Bomb.

Ignoring the Watch

It is possible to kill Gortash before the Steel Watch has been destroyed. If this happens, the Elder Brain will take control of the Steel Watch and use them to destroy the Foundry. Additionally, a dead man's switch will be activated on the Iron Throne, making it inaccessible and killing the hostages inside.

Quest Rewards

  • Gontr Mael - a legendary weapon dropped by the Steel Watch Titan
  • A new ally for Gather Your Allies - potentially both the Ironhand Gnomes and the Gondians, or one or the other.