Disarming Attack (Melee): Difference between revisions

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(Added condition details and class learn)
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| extra damage = superiority die
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| recharge =
| duration =  
| duration =  
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| notes =  
| notes =  
| condition = Weapon Dropped!
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}
}}

Revision as of 23:51, 21 December 2023

Template:Up to date
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: