Disarming Attack (Melee): Difference between revisions

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[[File:Disarming Attack Melee Icon 2.png|frameless|right]]
{{Redirect
[[Category:Actions]][[Category:Class Actions]]
| redirect = Disarming Attack
'''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
| use1 = the ranged version, see
 
| article1 = Disarming Attack (Ranged)
== Description ==
}}
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
{{Weapon action page
 
| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
== Properties ==
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| image = Disarming Attack Melee.webp
 
| controller icon = Disarming Attack Melee Icon.webp
* ''Target must have a weapon in their main hand''
| icon = Disarming Attack Melee Unfaded Icon.webp
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| action type = action
* {{Attack Roll}}
| cost = action
* {{Range|melee}} (Inherits Weapon Range)
| hit cost = supdie
* {{SavingThrow|STR}} to negate the disarm effect
| concentration =
 
| damage = weapon
== At Higher Levels ==
| extra damage = superiority die
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| duration =
| range =
| aoe =
| aoe m =
| aoe ft =  
| save = STR
| manoeuvre = yes
| notes =  
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}

Latest revision as of 00:00, 8 May 2024

Disarming Attack redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: