Disarming Attack (Melee): Difference between revisions

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'''Disarming Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them drop their [[Equipment#Weapons|weapons]].
{{Redirect
 
| redirect = Disarming Attack
[[File:Disarming Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| use1 = the ranged version, see
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding."''</div>
| article1 = Disarming Attack (Ranged)
----
}}
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
{{Weapon action page
----
| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| image = Disarming Attack Melee.webp
| Range = Weapon Range (Melee)
| controller icon = Disarming Attack Melee Icon.webp
| Saving Throw = [[Strength]]
| icon = Disarming Attack Melee Unfaded Icon.webp
}}]]
| action type = action
 
| cost = action
== Description ==
| hit cost = supdie
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| concentration =  
 
| damage = weapon
== Properties ==
| extra damage = superiority die
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| attack roll = yes
 
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
''Target must have a weapon in their main hand''
| recharge =
 
| duration =  
* Damage: Weapon Damage + 1d8 Physical
| range =  
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| aoe =  
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| aoe m =  
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| aoe ft =
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| save = STR
| manoeuvre = yes
| notes =  
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}

Latest revision as of 00:00, 8 May 2024

Disarming Attack redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: