Disarming Attack (Ranged): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (categories; cleanup)
No edit summary
Line 1: Line 1:
[[File:Disarming Attack Ranged Icon.png|frameless|right]]
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
[[Category:Actions]][[Category:Class Actions]]
| type = classaction
'''Disarming Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Weapons]].
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Weapons]].
 
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
== Description ==
| image = Disarming Attack Ranged Icon.png
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| cost = supdie:1, action
 
| concentration =
== Properties ==
| damage = amounttext:Weapon, type:Physical
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| damage2 = amount:1d8, type:Physical
 
| attack roll = yes
* ''Target must have a weapon in their main hand''
| recharge =
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| duration =  
* {{Attack Roll}}
| range = weapon
* {{Range|ranged}} (Inherits Weapon Range)
| aoe =
* {{SavingThrow|STR}} to negate the disarm effect
| aoe m =
 
| aoe ft =
== At Higher Levels ==
| save = STR, negates the disarm effect
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| additional = ''Target must have a weapon in their main hand''
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| variants = Disarming Attack (Melee), Disarming Attack (Ranged)
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}

Revision as of 07:47, 7 September 2023

Template:Up to date
Disarming Attack Ranged Icon.png

Disarming Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical damage
Details:
Attack roll
 Range: Normal weapon range
STR, negates the disarm effect Save

Target must have a weapon in their main hand

Variants

How to learn

Classes:

Granted by feats: Martial Adept