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* Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped. | * Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped. | ||
* A successful {{SavingThrow|STR}} prevents the weapon from being dropped, but the damage still applies. | * A successful {{SavingThrow|STR}} prevents the weapon from being dropped, but the damage still applies. | ||
}} | }} |