HiddenDragon (talk | contribs) (Created page with "{{WeaponActionPage | summary = '''Divine Strike: Fire (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike. | description = Deal an additional {{DamageText|1d8|Fire}}. | image = Divine Strike Fire Ranged.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Fire | attack roll = yes | recharge = Per turn | duration = | range = ranged | aoe = | aoe m = | aoe ft = | save...") |
No edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Weapon action page | ||
| summary = '''Divine Strike: Fire (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike. | | summary = '''Divine Strike: Fire (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike. | ||
| description = Deal an additional {{DamageText|1d8|Fire}}. | | description = Deal an additional {{DamageText|1d8|Fire}}. | ||
Line 18: | Line 18: | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
* Possible Bug: Divine Strike does | | bugs = | ||
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | |||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 11:04, 27 April 2024
Divine Strike: Fire (Ranged) is a Nature Domain Cleric Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike.
Description
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Fire damage
- Details
- Attack roll
- Range: 18 m / 60 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.