Editing Enraged Throw

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The damage of weapons with the [[thrown]] property is the same as the weapon's melee damage.
The damage of weapons with the [[thrown]] property is the same as the weapon's melee damage.
You also deal additional damage based on your [[Strength]].


Available only when {{Cond|Frenzied}}.
Available only when {{Cond|Frenzied}}.
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| cost = bonus
| cost = bonus
| concentration =  
| concentration =  
| damage = Object (1~8){{note|See details for damage amount}}
| damage = amounttext:Normal Weapon Damage, type:Physical
| damage modifier = Strength
| damage2 =  
| damage type = Bludgeoning
| attack roll = yes
| attack roll = yes
| recharge =  
| recharge =  
| duration =  
| duration =  
| range =  
| range =  
| range m = 18
| range m = 1
| range ft = 60
| range ft = 3
| save =  
| save =  
| additional =
| additional = * Range is to pick up an item or creature
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
** <small>(Throwing range varies based on the weight of the creature or item being thrown)</small>
* Damage:
| higherlevels =  
** Your [[Strength]] [[modifier]] is added to your damage.
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* '''Enraged Throw''' always applies prone to the target if it hits.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition = Prone
| condition duration = 1
| condition duration = 1
| condition2 =
| condition2 duration = 1
| class learns at level 3 = Berserker
| class learns at level 3 = Berserker
| notes =  
| notes = * For weapons with the [[thrown]] property, the [[Strength]] modifier is added twice in the damage calculation. This is likely a game bug.
* A creature can throw items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Throw is {{weight|kg=64.8|lb=130}}.
* For improvised weapons (including creatures), the base damage is determined by the weight of the object being thrown:
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
**Light objects (less than 10kg) deal {{DamageText|1|Bludgeoning}} base damage.
* '''Enraged Throw''' counts as a ranged unarmed attack.
**Medium objects (10kg~50kg) deal {{DamageText|1d4|Bludgeoning}} base damage.
** The {{SAI|Tavern Brawler}} feat improves throwing.
**Heavy objects (greater than 50kg) deal {{DamageText|2d4|Bludgeoning}} base damage.
* Throwing [[Boo]] with Enraged Throw does not blind enemies.{{verify}}
* Throwing {{RarityItem|Slinging Shoes}} with Enraged Throw does not deal psychic damage.{{verify}}
}}
}}
== Footnotes ==
{{notelist}}
== References ==
{{reflist}}
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{{BarbarianNavbox}}
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