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Ensnaring Strike (Melee)
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Piercing damage per level.
For the ranged version of this spell, see
.Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn..
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
- Damage
- Normal weapon damage
- Details
Attack roll
STR Save
Melee: 1.5 m / 5 ft
Concentration
At higher levels
Upcast: condition deals an extra 1d6![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Condition: Ensnared
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.