Feather Fall: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File: Feather Fall Condition Icon.png|frameless|upright=0.12]] Feather Fall </strong>
| <strong>[[File: Feather Fall Condition Icon.webp|frameless|upright=0.12]] Feather Fall </strong>
|-
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Rate of falling is slowed, granting immunity to Falling damage.
* Rate of falling is slowed, granting immunity to Falling damage.
|}
|}

Revision as of 21:09, 16 July 2023

Feather Fall is a Level 1 Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

"Slow the rate of descent of allied creatures. Grants immunity to Falling damage."

B.Action Icon.png Bonus Action Spell Slot Icon.png Level 1 Spell Slot

Range Self
Area of Effect 9m / 30ft (Radius)
School Transmutation
Concentration None
Condition Feather Fall
Duration 10 turns
Class Bard, Sorcerer, Wizard

Description

Slow the rate of descent of allied creatures. Grants immunity to Falling damage.

Properties

B.Action Icon.png Bonus Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Sorcerer and Wizard.

  • Range: Range Icons.png Self
  • Area of Effect: Aoe Icon.png 9m / 30ft (Radius)