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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Flaming Sphere
| name = Flaming Sphere
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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Druid, Wizard
| classes = Druid, Wizard, Light Domain, Arcane Trickster, Eldritch Knight
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell
| class learns at level 3 = Druid, Wizard, Light Domain
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere.
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.
| cost = action, spell2
 
Summon:
 
{{icon|Flaming Sphere Icon.png}} '''[[Flaming Sphere (Creature)|Flaming Sphere]]'''
 
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
 
It receives the following Class Action:
* {{icon|Skill Druid FlamingSphere Ram.png}} '''Ram:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage.
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{InfoBlob|{{Action|Bonus}}}}
** {{Range|melee}}
 
It also receives the following toggleable passive feature:
* {{icon|Spell Conjuration FlamingSphere.png}} '''[[Ablaze]]:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{AOE|radius|m=1.5|ft=5}}
 
| action type = action
| attack roll =
| attack roll =
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save = Dexterity
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| range = ranged
| range m =
| range m =
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== External Links ==
== External Links ==
* {{FRWiki|Flaming sphere|long}}
* {{FRWiki|Flaming sphere|long}}
[[Category:Sources of Fire damage]]
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