Editing Grym
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Awaken}} | {{Feature box|name=Awaken|image name=Generic Tactical.webp | ||
|* Grym spends its first turn readying for combat. }} | |||
{{Feature box|Seismic Wrath}} | {{Feature box|name=Seismic Wrath|image name=Generic Tactical.webp | ||
|* Costs an Action but has no known purpose. Potentially responsible for summoning Magma Mephits. | |||
* {{action}} | |||
}} | |||
{{Feature box|Slam | {{Feature box|name=Slam|image name=Slam.webp | ||
|* Hit a target and its small surrounding area, dealing {{DamageText|4d8|Bludgeoning}} damage, possibly knocking all affected creatures {{Cond|Prone}}. | |||
* {{action}} | |||
}} | |||
{{Feature box|Quake}} | {{Feature box|name=Quake|image name=Generic Damage.webp | ||
|* Stomp the ground to cause a massive shockwave, dealing {{DamageText|3d4|Bludgeoning}} damage, and knocks nearby creatures {{Cond|Prone}}. | |||
* {{action|bonus}} | |||
}} | |||
===Honour mode=== | ===Honour mode=== | ||
{{Feature box|Adamantine Reverberation}} | {{Feature box|name=Adamantine Reverberation|image name=Generic Buff.webp | ||
|* Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present. | |||
* When the temporary hit points are removed, a shockwave pushing targets back Range: 4m / 13ft and dealing 4d8 {{DamageType|Thunder}} will explode outward. | |||
{{DamageInfo|4d8|Thunder}} | |||
}} | |||
==Combat tactics == | ==Combat tactics == |