Halberd +1: Difference between revisions

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(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
(IDs, cleanup)
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{{ up to date | 2023-10-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Halberd PlusOne Icon.png
| image = Halberd PlusOne Icon.png <!-- A high-res image of the item. -->
| description =  
| description = {{Uncommon|Halberd +1}} is an uncommon, lightly enchanted [[Halberds|Halberd]].
| quote = This halberd's spike is black with ash that cannot be washed away.
| seo description = Halberd +1 is an uncommon, lightly enchanted Halberd.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
This halberd's spike is black with ash that cannot be washed away.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
| ammunition =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =  
| heavy = yes
| heavy = yes
| light =  
| light =  
| loading =  
| loading =  
| reach =  
| reach = yes
| thrown =  
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 1,000
| price = 60 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| weapon actions = Rush Attack, Lacerate, Cleave
| uid = WPN_Halberd_1
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* This weapon can be bought from these traders:
* This weapon can be bought from these traders:
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
| notes =
*UUID: d1019d9d-e5ae-4601-8a63-1b33421926e1
}}
}}

Revision as of 14:50, 2 October 2023

Template:Up to date

Halberd +1 image

Halberd +1 is an uncommon, lightly enchanted Halberd.

Description Icon.png
This halberd's spike is black with ash that cannot be washed away.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Details
Halberds Halberds
Rarity: Uncommon
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 60 gp
UID WPN_Halberd_1

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed., and
Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • UUID: d1019d9d-e5ae-4601-8a63-1b33421926e1