Heroism: Difference between revisions

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| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn.
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn.
 
| warning = {{Prereq|Can only have Temporary Hit Points from one source.}}
{{Prereq|Can only have Temporary Hit Points from one source.}}
| cost = action, spell1
| cost = action, spell1
| attack roll =
| attack roll =

Revision as of 11:00, 22 December 2023

Heroism.webp

Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be Frightened Frightened and gains Temporary Hit Points.

Description

Make yourself or a target immune to Frightened Frightened and gain 5 Temporary Hit Points each turn.

Can only have Temporary Hit Points from one source.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Condition: Heroism

Heroism Heroism

Duration: 10 turns

How to learn

Classes:

External Links