Ice (surface): Difference between revisions

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| Saving Throw = [[Dexterity]]
| Saving Throw = [[Dexterity]]
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Condition#Prone|Prone]]
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Prone (Condition)|Prone]]
}}]]'''Ice  Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed, and they might become prone.
}}]]'''Ice  Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed, and they might become [[Prone (Condition)|Prone]].


== Properties ==
== Properties ==
* Saving Throw: {{C|[[File: Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
{{Condition|Difficult Terrain}}
{| role="presentation" class="wikitable"
| <strong>[[File:Prone Condition Icon.webp|frameless|upright=0.12]] Prone </strong>
|-
|
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}


{| role="presentation" class="wikitable"
 
| <strong>[[File:Difficult Terrain Condition Icon.webp|frameless|upright=0.12]] Difficult Terrain </strong>
{{SavingThrow|Dexterity}}:
|-
 
|
{{Condition|Prone}}
* [[Movement Speed]] halved.
|}


[[Category: Surfaces]]
[[Category: Surfaces]]

Revision as of 23:47, 31 July 2023

Tav standing beside an ice surface.

Saving Throw Dexterity
Condition Difficult Terrain, Prone
Ice Surface is a type of Surface. When stepped on, characters will move at half speed, and they might become Prone.

Properties


Dexterity saving throw:

Prone Prone