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| {{See also|Improvised Melee Weapon}}
| | '''Improvised Weapon Attack''' is a [[Bonus Action]]. This ability allow characters to make an melee attack using nearby items or creatures. |
| {{ActionPage
| | |
| | name = Improvised Melee Weapon
| | == Description == |
| | summary = '''Improvised Melee Weapon''' is a {{Class|Berserker}} Action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}.
| | Pick up an item or creature and use it to make a melee attack. |
| | description = Pick up an item or creature and use it to make a melee attack.
| | |
| | extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| | Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. |
| | image = Improvised Melee Weapon Bonus Action.webp
| | |
| | cost = bonus
| | == Properties == |
| | attack roll = yes
| | [[File:Improvised Melee Weapon Tooltip.png|upright=1.5|thumb|right|In-game tooltip]] |
| | range = melee
| | |
| | damage = Object
| | <code>[[File:Bonus Action Icon.png|frameless]] Bonus Action</code> |
| | damage type = Bludgeoning | | |
| | additional = | | * [[File:Range Icon.png|frameless]] Range: <code>1m / 3ft</code> |
| Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
| |
| * Damage:
| |
| ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
| |
| ** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
| |
| *** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage.
| |
| *** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage. | |
| *** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
| |
| * If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
| |
| * If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
| |
| * Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| |
| | condition = Prone
| |
| | condition duration = 1
| |
| | class learns at level 3 = Berserker
| |
| | notes =
| |
| * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
| |
| ** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
| |
| * '''Improvised Melee Weapon''' counts as a melee unarmed attack.
| |
| ** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon.
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| }}
| |
| == Footnotes ==
| |
| {{notelist}}
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| == References ==
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| {{reflist}}
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| {{BarbarianNavbox}}
| |