Editing Improvised Melee Weapon (Bonus Action)

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{{See also|Improvised Melee Weapon}}
'''Improvised Weapon Attack''' is a [[Bonus Action]]. This ability allow characters to make an melee attack using nearby items or creatures.
{{ActionPage
 
| name = Improvised Melee Weapon
== Description ==
| summary = '''Improvised Melee Weapon''' is a {{Class|Berserker}} Action that allows the user to improvise an attack by picking up an item or creature off the ground using a bonus action. Can only be used while {{SAI|Frenzy|Raging}}.
Pick up an item or creature and use it to make a melee attack.
| description = Pick up an item or creature and use it to make a melee attack.
 
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage.
| image = Improvised Melee Weapon Bonus Action.webp
 
| cost = bonus
== Properties ==
| attack roll = yes
[[File:Improvised Melee Weapon Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| range = melee
 
| damage = Object
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action</code>
| damage type = Bludgeoning
 
| additional =
* [[File:Range Icon.png|frameless]] Range: <code>1m / 3ft</code>
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}}
* Damage:
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage
** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown:
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage.
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage.
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage.
* If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}}
* If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}}
* Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw).
| condition = Prone
| condition duration = 1
| class learns at level 3 = Berserker
| notes =
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}.
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}).
* '''Improvised Melee Weapon''' counts as a melee unarmed attack.
** The {{SAI|Tavern Brawler}} feat improves Improvised Melee Weapon.
}}
== Footnotes ==
{{notelist}}
== References ==
{{reflist}}
{{BarbarianNavbox}}
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