Editing Nere

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:


== Involvement ==
== Involvement ==
You first meet '''Nere''' as part of the quests [[Free True Soul Nere]].  
A group of enslaved [[Gnome|deep gnomes]] under the whip of [[Duergar]] are trying to free a True Soul from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  


=== Act One ===
''Warning:'' having two full rests after discovering that Nere is trapped will cause his death and the death of those who are trapped with him.
A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  


''Warning:'' Fast traveling or long resting more than once causes Nere to die. ((this information may not be true for Honor mode, I long rested 14 times and fast traveled 10 times to other regions and Nere is still trapped and alive))
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also convince [[Elder Brithvar]] and his companion, another duergar at the entrance of the main room, to side against Nere, making the fight easier. Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   
 
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, making the fight easier.  
 
Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   


It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble.  He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.  
It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble.  He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.  
Line 35: Line 30:
After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]].  You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.  
After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]].  You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.  


Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]].
Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.
 
There is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.


=== Act Two ===
If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]]
If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]]


Line 107: Line 99:
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Spider's Lyre}}
{{div col end}}
{{div col end}}
== Speak with Dead ==
Nere can be spoken to with [[Speak with Dead]].
'''Player:''' Who are you?
* '''Nere:''' True Soul... Nere...
'''Player:''' How did you get trapped?
* '''Nere:''' Corridor... triggered old trap... cave-in...
'''Player:''' What were you doing here?
* '''Nere:''' Find... path to temple... orders of [[Ketheric Thorm|General]]...
** Player: What about this temple is so important?
*** '''Nere:''' General's necromancer... [[Balthazar]]...
** Player: Tell me more about this General.
*** '''Nere:''' Absolute's Chosen... Moonrise Towers...
'''Player:''' Where did you come from?
* '''Nere:''' Moonrise... Towers...
** Player: How can I get to Moonrise Towers?
*** '''Nere:''' [[Minthara]] in goblin camp... safe passage... Moonlantern... drider...
'''Player:''' Did you come here with the duergar?
* '''Nere:''' Mercenaries... Absolute unites...


== Gallery ==
== Gallery ==
Line 145: Line 108:
== Notes ==
== Notes ==


* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting. The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.


== External links ==
== External links ==
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: