Part the Flesh: Difference between revisions

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(added Part the Flesh action)
 
(correct several fields)
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{{WeaponActionPage|description=Thrust forward with diabolical precision, possibly stymying your target's ability to heal.|weapons=Fleshrender|action type=action|recharge=Short Rest|condition save=CON Save|condition=Rended Flesh|condition duration=3 turns|damage=1d8|damage type=Bludgeoning|extra damage=3|extra damage type=Necrotic|range=melee}}
{{WeaponActionPage
| name = Part the Flesh
| weapons = Fleshrender
| description = Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
| action type = action
| damage = 1d6 + 2
| damage type = Slashing
| damage modifier = Strength or Dexterity
| extra damage = 4
| extra damage type = Necrotic
| condition = Rended Flesh
| condition save = CON
| condition DC = 18
| condition duration = 3
| range = melee
| attack roll = yes
| recharge = Short Rest
}}
__NOTOC__
== Notes ==
* The {{SavingThrow|CON}} for Rended Flesh has a fixed [[Difficulty Class|DC]] of 18.
* The ingame tooltip states that this weapon action also deals an extra {{DamageText|4|Piercing}} damage, but as of Full Release Patch 1, this is incorrect.

Revision as of 23:55, 25 August 2023

Part the Flesh is a weapon action granted by Fleshrender.

Description

Thrust forward with diabolical precision, possibly stymying your target's ability to heal.

Properties

Damage
+
4 Damage TypesNecrotic damage
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Condition: Rended Flesh

Rended Flesh Rended Flesh

Duration: 3 turns

Constitution saving throw

How to learn

Granted by the weapons:

Notes

  • The Constitution saving throw for Rended Flesh has a fixed DC of 18.
  • The ingame tooltip states that this weapon action also deals an extra 4Damage TypesPiercing damage, but as of Full Release Patch 1, this is incorrect.