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{{Action Page
[[File:Primal Stampede Icon 2.png|frameless|right]]
| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
[[Category:Class Actions]][[Category:Actions]]
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
'''Primal Stampede''' is an action available to [[Wildheart]] [[Barbarian]]s with the [[Rage: Elk Heart]] bestial heart. This ability allows them to use their elk-like anger to rush enemies and knock them Prone.
| extra description = Available only when {{Cond|Rage|Raging}}.
 
| image = Primal Stampede.webp
== Description ==
| cost = action, movement
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| damage = 1d4
 
| damage type = Bludgeoning
Available only when [[Rage|Raging]].
| damage modifier = Strength
 
| range m = 9
== Properties ==
| range ft = 30
{{InfoBlob|{{Action}}}}
| aoe shape = line
 
| aoe m = 9
* Damage: {{DamageInfo|1d4|modifier=Strength|Bludgeoning}}
| aoe ft = 30
* {{Range|m=9|ft=30}}
| attack roll = yes
 
| save = STR
{| role="presentation" class="wikitable mw-collapsible"
| save dc = 10 + [[Strength]] modifier
| <strong>[[File:Prone Condition Icon 3.png|frameless|upright=0.12]] Prone</strong>
| recharge =
|-
| condition = Prone
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
| condition save = Strength
* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
| condition duration = 2
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature.
| condition dc = 10 + [[Strength]] modifier
* A Prone creature must spend half its [[Movement Speed]] to stand up.
| warning = Doesn't provoke Opportunity Attacks.
|}
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
| class learns at level 3 = Wildheart
}}
{{BarbarianNavbox}}
[[Category:Rush_actions]]
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