Primal Stampede: Difference between revisions

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| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition</strong>
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition</strong>
|-
|-
| [[File:Prone Condition Tooltip.png|frameless|left]]  
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns</code>


<code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns</code>
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].


"Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.


A Prone creature must spend half its [[Movement Speed]] to stand up."
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
|}

Revision as of 17:34, 10 March 2022

Primal Stampede is a Wildheart Action. This ability allows them to use their elk-like anger to rush enemies and knock them Prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets Prone.

Available only when Raging.

Properties

In-game tooltip

Action Icon.png Action