Produce Flame
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Produce Flame is a cantrip (Conjuration). This cantrip creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.
Properties
- Cost:
- Action
- Details:
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Produce Flame
Produce Flame
Duration: Until Long rest
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
- Grants the following actions:
- Throw the conjured flame up to a range of 9 m / 30 ft. If thrown at a creature, a ranged Attack roll is performed. On a hit, it deals 1d8Fire damage before sizzling out. On subsequent turns after the flame was conjured, this ability will cost an Action.
- At character level 5, the damage increases to 2d8Fire.
- At character level 10, the damage increases to 3d8Fire.
- Use an Action to douse the conjured flame in your hand.
How to learn
Classes:
Races:
- Character level 1: Asmodeus Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- The version of this Cantrip granted by the Asmodeus Tiefling subrace uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the tooltip.
- On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action, , is marked correctly, and the damage scales correctly.
- Produce Flame has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".