Rage: Wolf Heart: Difference between revisions
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* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}. | * Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}. | ||
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[ | * Cannot cast or concentrate on [[Spells|spells]]. | ||
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
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Revision as of 23:57, 4 February 2023
Rage: Wolf Heart is a Wildheart Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a Rage so inciting it spurs on your allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft
of you.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
File:Bonus Action Icon 2.png Bonus Action + Rage Charge
Only available in combat
File:Rage Wolf Heart Condition Icon 3.png Rage: Wolf Heart |
Duration: 10 turns
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