Rage: Wolf Heart: Difference between revisions

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* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within {{C|2m / 5ft}}.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Cannot cast or concentrate on [[Spells|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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Revision as of 23:57, 4 February 2023

Rage: Wolf Heart is a Wildheart Barbarians Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.

File:Rage Wolf Heart 2.png
"Leap down unto a foe below you, dealing Weapon Damage and knocking them Prone. You do not take Falling damage. You must be at least 1.5m / 5ft above your target. Available only when Raging."

File:Bonus Action Icon 2.png Bonus Action Rage Charges Icons.png Rage Charge

Range Self
Condition Rage: Wolf Heart
Duration 10 turns

Description

Go into a Rage so inciting it spurs on your allies.

You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft of you.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

File:Bonus Action Icon 2.png Bonus Action + Rage Charges Icons.png Rage Charge

Only available in combat

  • Range: Range Icons.png Self