Rally: Difference between revisions

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| summary = '''Rally''' is a {{Class|Battle Master}} Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
| summary = '''Rally''' is a {{Class|Battle Master}} Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}}
| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}}
| warning = {{Prereq|Can only have temporary hit points from one source.}}
| image = Rally.webp
| image = Rally.webp
| cost = bonus, supdie
| cost = bonus, supdie
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| duration =  
| duration =  
| range = ranged
| range = ranged
| additional = ''Target must be a living creature.''
| higher levels = When this manoeuvre is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}}.
| higher levels = When this manoeuvre is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}}.
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master

Revision as of 12:24, 22 December 2023

Template:Up to date
Rally.webp

Rally is a Battle Master Fighter Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.

Description

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

Can only have temporary hit points from one source.

Properties

Cost:
Bonus action + Superiority Die
Damage:
8 Temporary hit points
Details:
 Range: 18 m / 60 ft

At Higher Levels

When this manoeuvre is used at Battle Master level 10, the temporary hit points granted by the Superiority Die increase to 10.

Condition: Rallied

Rallied Rallied

Duration: Until Long rest

How to learn

Classes:

Granted by feats: Martial Adept

Notes

Any remaining Temporary Hit Points expire after 5 rounds.