Reeling (Condition): Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to [[Attack Rolls]] for every turn remaining.
* Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to [[Attack Rolls]] for every turn remaining.
| stack id =MAG_ATTACK_DEBUFF| stack priority =1| tick type =end turn| stack type =additive| properties =MultiplyEffectsByDuration| notes =
}}
}}
== Notes ==
== Notes ==
* The '''Reeling''' condition is renewed each time it is triggered.
* The '''Reeling''' condition is renewed each time it is triggered.
* All '''Reeling''' stacks from Adamantine Backlash are removed after a missed attack, whereas all '''Reeling''' stacks from [[Adamantine Shield]] are removed after a successful hit.
* All '''Reeling''' stacks from Adamantine Backlash are removed after a missed attack, whereas all '''Reeling''' stacks from [[Adamantine Shield]] are removed after a successful hit.
* If an enemy has a multiattack action then reeling will apply to all attacks in the multiattack before removal.
* If an enemy has a multiattack action then the attack penalty from '''Reeling''' will apply to all attacks in the multiattack before removal.

Latest revision as of 16:40, 9 March 2024

  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Properties

Loses duration: end of turn

If already applied: add to duration

Stack priority: 1

More properties:

Sources of Reeling

Notes[edit | edit source]

  • The Reeling condition is renewed each time it is triggered.
  • All Reeling stacks from Adamantine Backlash are removed after a missed attack, whereas all Reeling stacks from Adamantine Shield are removed after a successful hit.
  • If an enemy has a multiattack action then the attack penalty from Reeling will apply to all attacks in the multiattack before removal.