Rescue Wulbren

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Revision as of 03:57, 19 August 2023 by Hands (talk | contribs)

Rescue Wulbren is a quest completable in Chapter Two of Baldur's Gate 3.

It can initially be started in Chapter One, once you've successfully completed the quest Save the Grymforge Gnomes and discovered that the other gnomes were taken to Moonrise Towers. Otherwise it can start when encountering Wulbren in the Moonrise Towers Prison.

Objectives

  • Travel to Moonrise Towers.
    • We freed the deep gnomes in Grymforge, but more of their kin were taken to Moonrise Towers - including their leader Wulbren. We need to find and rescue them.
    • We learned from Barcus that his friend Wulbren is being held captive in Moonrise Towers. If we free him, Barcus has offered to make us something remarkable.
    • We agreed to save Barcus' friend, Wulbren, and the Ironhand gnomes he leads, from Moonrise Towers.
  • Break the gnomes out of jail.
    • We found Wulbren and his fellow gnomes. They won't last long in Moonrise Towers without our help.
  • Give Wulbren something that can break stone.
    • Wulbren has plans to break out, but he needs our help. The Warden confiscated their weapons, but anything that can break rock will do. Whatever we find, we need to pass it to him - discreetly.
  • Cover the gnomes' escape.
    • The gnomes have broken free and are on their way to rescue the tieflings. We should watch their backs.
  • Help the gnomes escape.
    • The gnomes are making their escape through the tunnels, but they're not safe yet. We need to watch their backs.
  • Help the gnomes escape.
    • The gnomes are making their escape through Moonrise Towers itself. Without our help, they'll surely die.
  • Find Wulbren.
    • Wulbren fled Moonrise Towers on foot - hopefully he'll find refuge somewhere.
    • Wulbren fled Moonrise Towers by boat - hopefully he'll find refuge somewhere.
  • Return to Last Light.
    • Wulbren fled Moonrise Towers - hopefully he'll find refuge in Last Light Inn. Barcus will be thrilled. We should check up on them.
  • Talk to Wulbren.
    • We found Last Light - a safe haven in the darkness. Perhaps Wulbren is here.
  • Talk to Barcus.
    • Wulbren has arrived safely in Last Light. We should let Barcus know.
    • We told Barcus the good news. He ran to find Wulbren immediately.
    • Wulbren is dead. We should tell Barcus.
  • Talk to Wulbren.
    • We've defeated Ketheric. Wulbren has some thoughts. We should speak to him at Moonrise Towers.
  • Wulbren treated us coldly after his rescue, but rewarded us anyway.
  • Relieved that Wulbren is safe, Barcus rewarded us.
  • Wulbren is dead.
  • We never found the prisoners in Moonrise Towers.
  • We abandoned the gnomes to their fate.
  • Last Light was destroyed. Hopefully Wulbren escaped.
  • We left the shadow-cursed lands without telling Barcus about Wulbren. He will likely assume his friend is dead.
  • Wulbren apologised for how he acted at Last Light. He told us the Ironhand Gnomes plan to save Baldur's Gate, and he wants us to be part of it.